/aja boosters add <player/all> <PROGRESS/POINTS/REWARDS> <percent> <hours> <affects> - Adds booster
/aja boosters clear <player/all> - Removes boosters
/aja boosters - List of all active boosters
hours can be decimal. I.e. 0.5 means 30 minutes
Possible "affects" arg
Possible cases (split with ,): [PROGRESS/POINTS]
- all
- free
- premium
- job-J
J - ID of job
Example: free,job-explorer
Booster will affect all free jobs and explorer job
Possible cases (split with ,): [REWARDS]
- all
- free
- premium
- job-J
- reward-R
R - ID of reward
J - ID of job
Example: free,reward-1
Booster will affect all rewards in free jobs and reward with ID 1
%booster% arg in reward's variables
To make boosters work in rewards, we need to use new placeholder - %booster%
Boosters have 3 different strategies. It's important when player has more than 1 active booster at once
boosters-strategy in settings.yml
# SUM - If player has multiple boosters, plugin will sum them
# Example:
# - Server booster +10%
# - Player booster +7%
# - Player booster +5%
# Final booster: 10 + 7 + 5 = 22%
#
# SUM_DIFFERENT - If player has multiple boosters, highest server booster will be added to the highest player booster
# Example:
# - Server booster +10%
# - Player booster +7%
# - Player booster +5%
# Final booster: 10 + 7 = 17%
#
# HIGHEST - If player has multiple boosters, plugin will use the highest booster
# Example:
# - Server booster +10%
# - Player booster +7%
# - Player booster +5%
# Final booster: 10%